July 10, 2008 – 8:19 pm
To Explain Matra…
The quickest way is the shortest and most absurd. - Its the Materia system from FFVII.
Final Fantasy VII introduces a new materia system: your weapons have different amounts of slots where you can equip various orbs (called “materia”). All magic spells must be learned by equipping materia, but there are also other types which enhance your spells, parameters, etc. By equipping different materia on different characters, you can customize them freely, without depending on character classes.
But along with this we have the Jobs system from FFT.
The game sports a job system which enables characters to access different abilities and skills, as well as unlock abilities that either help the player counterattack or enhance some other part of the character, like his move range or attack power. In the beginning of the game, the player only starts out with access to a paltry two classes. The only way to unlock the other, generally-more-powerful classes is to level up jobs you have access to via job points (which is earned with every non-movement-based action taken, such as a successful attack or magic casting), which in turn allow you access to stronger abilities and classes upon levelling them up, and so forth.
Pretty much that sum’s it up.
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